About the Graphics Agent for macOS
This guide is intended for administrators who are deploying the Graphics Agent for macOS as part of HP Anyware. It assumes thorough knowledge of macOS conventions and general networking concepts, including firewall configuration.
The Graphics Agent for macOS is part of HP Anyware. It enables users to deliver GPU-powered physical workstations to end users via remote clients.
Users include high-end knowledge workers, graphic designers, artists, and CAD/CAM designers.
A deployed Graphics Agent for macOS requires these components:
- A host machine which provides the desktop to remote clients. The host must be supported macOS machine. See System Requirements for more information.
- The agent software installed on the host machine.
About GPUs
The Graphics Agent for macOS uses the GPU in your Mac. You do not need to install a secondary GPU.
Where to Find Information about Other Components
This guide describes the Graphics Agent for macOS.
For complete information about all of the components used in PCoIP ecosystems, including architectural diagrams and deployment suggestions, see one of the following documents:
HP Anyware architectures and descriptions:
For more information about PCoIP clients, see one of the following:
Cloud Access Software architectures and descriptions:
- Teradici PCoIP Software Client for Windows Administrators' Guide
- Teradici PCoIP Software Client for macOS Administrators' Guide
- Teradici PCoIP Software Client for Linux Administrators' Guide
- Tera2 PCoIP Zero Client Administrators' Guide
For information about Cloud Access licensing, see our Licensing FAQ. Most PCoIP systems use PCoIP Cloud Licensing. For systems using a local PCoIP License server instead, refer to the following guides:
- Teradici PCoIP License Server Administrators' Guide for Online Environments
- Teradici PCoIP License Server Administrators' Guide for Offline Environments
For information about HP Anyware licensing, see our Licensing FAQ. Most Anyware systems use Cloud Licensing. For systems using a local License server instead, refer to the following guides: